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	<title>DSebJ</title>
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	<link>http://dsebj.evolvingsoftware.com</link>
	<description>XNA, C#, Windows Phone 7, SunBurn, NAudio &#38; Tech In Between</description>
	<lastBuildDate>Mon, 19 Mar 2012 07:35:10 +0000</lastBuildDate>
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		<title>Ordering a Menu? Get the Manager!</title>
		<link>http://dsebj.evolvingsoftware.com/2012/01/15/ordering-a-menu-get-the-manager/</link>
		<comments>http://dsebj.evolvingsoftware.com/2012/01/15/ordering-a-menu-get-the-manager/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 09:26:29 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=275</guid>
		<description><![CDATA[This weeks quote from the XNA Guru, flashed: &#8220;You either learn how to code or you code&#8221; – 15/1/2012 The sun’s a shining and your games looking Pro but every time you hit F5 the game starts running, no nice &#8230; <a href="http://dsebj.evolvingsoftware.com/2012/01/15/ordering-a-menu-get-the-manager/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Show me the Player!</title>
		<link>http://dsebj.evolvingsoftware.com/2012/01/02/show-me-the-player/</link>
		<comments>http://dsebj.evolvingsoftware.com/2012/01/02/show-me-the-player/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 05:09:34 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=262</guid>
		<description><![CDATA[Back from my sabbatical of not writing game development blog posts for a variety of reasons, todays episode is going to follow the tumultuous world of camera positioning. Positioning the camera can go from easy and mundane to may days &#8230; <a href="http://dsebj.evolvingsoftware.com/2012/01/02/show-me-the-player/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2012/01/02/show-me-the-player/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Child Component</title>
		<link>http://dsebj.evolvingsoftware.com/2011/08/19/a-child-component/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/08/19/a-child-component/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 13:34:39 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=228</guid>
		<description><![CDATA[If you learn vector math now, the rest is super easy &#8211; crashovrd, 7/Aug/11 It’s been a perilous journey through which I have learnt an immense amount; I’m still in the “I know I’m ignorant phase” but working on becoming &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/08/19/a-child-component/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Matrix Math is Hard?</title>
		<link>http://dsebj.evolvingsoftware.com/2011/05/01/matrix-math-is-hard/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/05/01/matrix-math-is-hard/#comments</comments>
		<pubDate>Sun, 01 May 2011 11:28:11 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=211</guid>
		<description><![CDATA[As obvious as this may be (or for those of you who roll your eyes at this sentiment), it’s certainly been a learning experience for me. Let’s have a quick recap on what I’ve learnt and what I’ve determined to &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/05/01/matrix-math-is-hard/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The Perpetuated</title>
		<link>http://dsebj.evolvingsoftware.com/2011/05/01/the-perpetuated/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/05/01/the-perpetuated/#comments</comments>
		<pubDate>Sun, 01 May 2011 07:33:45 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=204</guid>
		<description><![CDATA[Continuing on from previous posts about components, I attempted to build a component to group objects together, basically nominating an object as a Parent Object and then attaching a separate component for the Child Objects; attempt is currently the status &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/05/01/the-perpetuated/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/05/01/the-perpetuated/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Object Instancing &amp; Weapons Fire &#8211; SunBurn Component</title>
		<link>http://dsebj.evolvingsoftware.com/2011/04/26/object-instancing-weapons-fire-sunburn-component/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/04/26/object-instancing-weapons-fire-sunburn-component/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 14:58:12 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=203</guid>
		<description><![CDATA[Following on from the other ramp up components; this time lets look at a component which requires object instancing – Weapons Fire. To make this component really flexible, lets take an object that we load through the SunBurn editor and &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/04/26/object-instancing-weapons-fire-sunburn-component/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/04/26/object-instancing-weapons-fire-sunburn-component/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Trigger Components</title>
		<link>http://dsebj.evolvingsoftware.com/2011/04/24/trigger-components/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/04/24/trigger-components/#comments</comments>
		<pubDate>Sun, 24 Apr 2011 03:10:51 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=202</guid>
		<description><![CDATA[Expanding on the use of components from the previous post, the next game mechanic I would like to implement is that of collection. e.g. A component that can be added to an object and then allows that object to be &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/04/24/trigger-components/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/04/24/trigger-components/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Player Movements in 3D &amp; SunBurn Components</title>
		<link>http://dsebj.evolvingsoftware.com/2011/04/23/player-movements-in-3d-sunburn-components/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/04/23/player-movements-in-3d-sunburn-components/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 08:31:17 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=199</guid>
		<description><![CDATA[The component system in SunBurn is really quite an amazing concept and opens up a huge array of opportunity for the engine. Components can be added to Scene Objects; they are called every update and allow you to apply game &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/04/23/player-movements-in-3d-sunburn-components/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/04/23/player-movements-in-3d-sunburn-components/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Blender to SunBurn</title>
		<link>http://dsebj.evolvingsoftware.com/2011/02/13/blender-to-sunburn/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/02/13/blender-to-sunburn/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 23:07:51 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=187</guid>
		<description><![CDATA[I looked at Blender a few years ago &#38; became inspired yet confused. This year, when I fired up Blender 2.56 – I was pleasantly surprised, I felt much less confused and things seemed to make a little more sense. &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/02/13/blender-to-sunburn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/02/13/blender-to-sunburn/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Getting Started with the SunBurn Editor</title>
		<link>http://dsebj.evolvingsoftware.com/2011/02/12/getting-started-with-the-sunburn-editor/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/02/12/getting-started-with-the-sunburn-editor/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 08:09:06 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[SunBurn]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[SunBurn Tutorial XNA C#]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=87</guid>
		<description><![CDATA[After installing SunBurn, create a new SunBurn Project from the SunBurn Game – Starter Kit. The SunBurn Game Engine After the new project has been created – press F5 and run the game as is. A brownish game window is &#8230; <a href="http://dsebj.evolvingsoftware.com/2011/02/12/getting-started-with-the-sunburn-editor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/02/12/getting-started-with-the-sunburn-editor/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>New Blog.</title>
		<link>http://dsebj.evolvingsoftware.com/2011/02/12/hello-world/</link>
		<comments>http://dsebj.evolvingsoftware.com/2011/02/12/hello-world/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 08:00:19 +0000</pubDate>
		<dc:creator>DSebJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dsebj.evolvingsoftware.com/?p=1</guid>
		<description><![CDATA[It&#8217;s sad but I just couldn&#8217;t get the screen real estate I needed for these SunBurn tutorial posts on my old blogger.com account. Now that I have this setup, I must say that I am impressed with word press]]></description>
		<wfw:commentRss>http://dsebj.evolvingsoftware.com/2011/02/12/hello-world/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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